Nov 18, 2006, 09:43 PM // 21:43
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#1
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Furnace Stoker
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[FULL]Guild Wars: The Unofficial Trading Card Game
Thats right folks. Six months ago I came up with the idea to meld Guild Wars and a Trading Card Game together, and 3(?) months ago I posted on here.
Well there wasn't much interest mostly due to it not being finished or near completion. Well...
Now it is.
I unveil to all of you:
Guild Wars: The Unofficial Trading Card Game
NOTE:
I am not affiliated or in anyway related to ArenaNet and/or NCSoft. I am doing this for fun and will not accept any form of profit, even through donations. This project is not sanctioned by ArenaNet, but I do have permission to work on it by them. All Art used in the cards is copyright ArenaNet and NCSoft and I DID NOT make any of it. The "template" used to create the cards is the Magic the Gathering template which is copyright Wizards of the Coast, however this template will not show up in Apprentice making it a moot point.
What is it?
Guild Wars: The Unofficial TCG (abreviated GW: TCG from now on) is a project I am doing for fun. I am not trying to get rich quick (yeah right) off of this at all. Rather, it's just something for me to do and hopefully entertain at least 1-2 people. :P
How are you doing it?
I am using a program called Magic Set Editor 2. It allows the exportation of the cards into a pretty good card program known as Apprentice.
What are the plans for the TCG?
Now that the first set is done and ready for playing, I really want to get Set 2 and 3 done by Christmas of this year, then begin exporting the program to OCTGN for a better interface, and best of all, in-game images.
Card Types?
There are many card types!
Energy Cards: These are used to pay for Skill Cards, and many other types of cards too. Very useful, though the stronger ones may have a cost!
Character Cards: These have no cost, and are needed for other cards to work. (upgrades, skills, some quests...) These are people who want to be heroes but aren't good enough yet. Your Warrior, ranger, etc.
Hero/Villain Cards (Set 2 only) These require a payment of 1-3 Character Card(s) to summon. A Hero or Villain is someone very strong and good or evil and may encompass heroes like Cynn or villains like Shiro...
Environment Cards: An Environment Card changes the rules or stats of Characters on BOTH sides of the field. There may only be 1 Environment Card in play at once though.
Upgrade Cards: These are your runes, equipment, and scrolls. Some have requirements or costs to be used but can make your characters very strong.
Quest Cards: These are action cards in a way. You pay a cost and you get a benefit.
Skill Cards: These are very useful cards. You will need these to win for sure. Each is divided into a class and you need a Character of that class to use a Skill. Each has a cost (usually) with some having Charge or Recharge Times which affect how long you have to wait before the skill works, or how long before a skill of the same name can be used again by you.
Guild Cards: (set 2 only) Once you choose a Guild Hall (which has a symbol on it) it changes all your Characters to that Guild Allegiance. You can only have 1 Guild Hall on the field at once. Each Guild also has specific cards specifc to it which you can only use if you have that Guild Hall in play.
Alliance Cards: (set 2 only) Includes Kurzicks or Luxons. Each gives your side different boosts and have their own cards for improving Characters of their Allegiance.
Rules?
The Rules are complete and can be found at my site along with the current card banlist. (yes it's freewebs...another thing that will change with money: site.)
www.freewebs.com/gwtcg
(links to forums are there too)
Pictures of the Cards? (Includes all 900 of them)
http://files.filefront.com/Guild_War.../fileinfo.html
That contains all the complete Character Cards, Warrior Skill Cards, and Ranger Skill Cards, Monk Skill Cards, Mesmer Skill Cards, Quest Cards, Energy Cards, and Environment Cards. Right now I am starting on the Elementalist.
Current Story:
Prologue: Trials of a Hero
A dark force has risen in the lands of Guild Wars...Tyria and Cantha alike swept under this mighty power.
The force and energy was so strong not even the Tyrian Gods themselves could reverse it.
Everything in the world that was bound in importance became a card. And from that card came mighty powers. Indeed, the very people who sought to become heroes, their equipment and knowledge, and journeys became cards.
Even the very energy used to use your mighty powers has been turned into cards.
The gods however did have enough time to save many of the people in Tyria and Cantha. These people they called "Duelists", and it was their duty to assemble a "Library" of cards so they could play against the dark forces and eventually save the world.
However, the dark mysterious force rose and said that first these heroes must pass a series of trials before he would consider them strong enough to face him.
"You must become strong enough to defeat your fellow man in combat, only then can you save this world."
NOTE: Tournaments and their outcome will affect the changing storyline too!
Guild Wars: The Unofficial TCG Program Terms of Service:
By playing this program you acknowledge that you understand the following:
-I am not affiliated nor am recieving help from ArenaNet nor NCSoft in this fan project.
-All art used on the cards are either from Wizards of the Coast, or ArenaNet, however neither will display in Apprentice (for now).
-You will be respectful at all times in a duel. If you aren't, I can't ban you from the game (the forums, I can however), and not many people will want to play with you.
-I am not doing this for a profit, and will not accept any form of donation.
Tournament Rules:
-Unless stated otherwise, all tournaments adhere to the standard rules of play (starting Life, etc).
-In the case of prizes, if there is an age restriction you may not be able to claim a prize, and will be instead offered an in-game Guild Wars prize (in the form of money, etc) if possible.
-Some prizes if offered may require a mailing address if offered to you. If you deny to give it, you may be offered an in-game prize.
-You will be respectful in the tournaments. If you are not, you will be Disqualified, and may be exempt from participating in any more tournaments.
-You are required to either log a match, or have a judge spectate your match otherwise your match will not count. "
Speaking of Tournaments:
There will be many tournaments, with many different rules! Some will have TCG type prizes, others in-game (Guild Wars) prizes, and maybe a couple of cash prizes (small though)!
Current Stats:
Total Cards: 900
Colors with the Most Cards: Black and Green
Total Sets: 1
Decks Included with the Initial Download: 41
Backgrounds Included with the Initial Download: 1
Download Link:
Apprentice w/ GWTCG cards:
http://files.filefront.com/Guild_War.../fileinfo.html
NOTE: Do not rename the folder. It must be called Apprentice or else the custom background won't load and will cause a critical error which will shut down Apprentice. You may change the custom background to a picture outside of Apprentice or the like, and then rename the folder.
Images: http://files.filefront.com/Guild_War.../fileinfo.html
Starter Tips:
*When you first load Apprentice make sure to check out the interface, try right clicking in different spots, load a Starter Deck and see how everything works.
*Make sure you know how the Deck Editor works, and maybe check out the menus for handy Shortcuts.
*Go to Options > Set Name and choose your username.
*Run a starter deck and learn how it works. Use a Starter Deck for your first couple of matches, or until you know the rules pretty well.
*When you do play, keep similar type cards near each other. So its easier to keep track of things.
*To keep track of Health add counters to a card when they take damage, and remove them when they are healed.
*Health Regen and Degen cancels each other out. If a card currently has +6 and get inflicted with -2 then they have +4.
*How to read energy types:
R = Fire
G = Nature
B = Dark
W = Light
U = Water
Additional Things:
Website: www.freewebs.com/gwtcg
Forums: http://gwtcg.proboards103.com/index.cgi
I would recommend you sign up for the forums as I will check there the most often. You can ask questions and the like here too, however if you are looking for opponents or the like signing up for the forums is a great idea.
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Nov 18, 2006, 09:50 PM // 21:50
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#2
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Banned
Join Date: Nov 2006
Profession: N/
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Yea that shit is probably copyrighted... you can't just print out cards and sell them under the name "Guild Wars"... I hope you get sued.
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Nov 18, 2006, 09:51 PM // 21:51
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#3
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Banned
Join Date: Jun 2006
Location: Kentucky
Guild: Dwarven Soldiers [ARMY]
Profession: Mo/N
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uh wow lot of stuff but kinda kool but i mean why not just play the actual game
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Nov 18, 2006, 09:51 PM // 21:51
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#4
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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That's cool!
Although I'd rather play MTG itself if I'm not playing Guildwars...
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Nov 18, 2006, 10:06 PM // 22:06
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#5
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Furnace Stoker
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"Yea that shit is probably copyrighted... you can't just print out cards and sell them under the name "Guild Wars"... I hope you get sued. "
They aren't being printed out, I put a disclaimer.
Oh and:
http://img105.imageshack.us/img105/260/gwtcgpwnnp9.jpg
I hope you learn copyright law.
Seriously, did you expect me to do this without asking?
"uh wow lot of stuff but kinda kool but i mean why not just play the actual game "
One thing:
This is not "inferior" this is "different". So don't go "why would I play this inferior thing when I could play the actual game?", when really its just a different way of looking at Guild Wars. (which has so maaany TCG roots its not funny.)
Last edited by DarkNecrid; Nov 18, 2006 at 10:13 PM // 22:13..
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Nov 18, 2006, 10:37 PM // 22:37
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#6
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Academy Page
Join Date: Apr 2006
Profession: Mo/W
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This looks cool, well done. i might go and check this out on a rainy day.
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Nov 18, 2006, 10:54 PM // 22:54
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#8
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by DarkNecrid
"Yea that shit is probably copyrighted... you can't just print out cards and sell them under the name "Guild Wars"... I hope you get sued. "
They aren't being printed out, I put a disclaimer.
Oh and:
http://img105.imageshack.us/img105/260/gwtcgpwnnp9.jpg
I hope you learn copyright law.
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Well as someone who does know a little copyright law, Gaile's note to you is wrong.
It doesn't matter that it doesn't involve money. Copyright law is violated if you copy and disribute copyrighted material - regardless of whether you do it for free or for charge.
If you make these cards available to anyone other than yourself, you violate copyright law.
It might be a fun idea, and I think it is, but you had better keep it to yourself or start negotiating a license.
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Nov 18, 2006, 11:00 PM // 23:00
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#9
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Academy Page
Join Date: Apr 2006
Profession: Mo/W
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yeah but someone from the company who created it allowed him to. If I made some digital art I wanted to sell, and I noticed someone had stolen it and was using it, that would be rbeaking copyright. But if I tell them they can use some of my art, what's wrong with that?
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Nov 18, 2006, 11:03 PM // 23:03
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#10
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Guild: Onslaught of Xen [XoO]
Profession: R/
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Quote:
Originally Posted by arcady
Well as someone who does know a little copyright law, Gaile's note to you is wrong.
It doesn't matter that it doesn't involve money. Copyright law is violated if you copy and disribute copyrighted material - regardless of whether you do it for free or for charge.
If you make these cards available to anyone other than yourself, you violate copyright law.
It might be a fun idea, and I think it is, but you had better keep it to yourself or start negotiating a license.
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I think that consent from Arenanet (in this case Gaile Gray) supercedes copyright law.
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Nov 18, 2006, 11:16 PM // 23:16
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#11
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Honestly, unless it is better than MTG its not worth playing. Just about every TCC copies MTG with a little twist or 2.
I like the idea don't get me wrong. It would be great to have but would end up being another TCC fad that will fade in a year or two.
I do think its cool that you are doing this as a side project for fun. If you like game design so much you should probly be looking into some jobs.
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